

In addition, you gain the ability to “turn” vermin and oozes as a 3rd level cleric, but at the cost of 1d6 points of temporary wisdom damage.ģ310. Wearing the helm makes it possible for you to communicate with vermin and for them to communicate with you. It is shaped like a skull-cap with a nasal guard and a crest composed of a number of rounded nubs. The helm is made of gold, and thus heavy and offering little protection. A deep, natural trench in this hex holds thousands of writhing man-sized giant centipedes, attracted, apparently, to a magic helm at the bottom of the trench. | Animated Object (Large): HD 4 AC 5 Atk 1 slam (1d8) Move 9 Save 13 CL/XP 4/120.ģ211. | Animated Object (Medium): HD 2 AC 5 Atk 1 slam (1d6) Move 12 Save 16 CL/XP 2/30. | Animated Object (Small): HD 1 AC 5 Atk 1 slam (1d3) Move 15 Save 17 CL/XP 1/15. Above his torn and tattered bed hangs a now-inverted holy symbol made of silver and platinum worth 750 gp. The Beast wears an ivory broach carved in the image of his mother (worth 500 gp) and a weapon belt held with a silver belt buckle (worth 250 gp). There is a winter wolf rug worth 1,000 gp stretched in front of the hearth of his great hall. Treasure: The Beast’s treasure is in multiple trapped chests. Those who would storm the castle for its treasures will be sorely disappointed, for though the castle holds many valuable items (see below), those who possess them for more than a day have their souls trapped within them (per Magic Jar spell) until the curse is removed by a cleric of at least 10th level. Warnings have been carved on the boathouse walls by the claws of the Beast himself. The landing is connected to the castle with an overgrown stone path. There is a dilapidated landing and boat house on the Danu about 1 mile away from the castle. It is surrounded by well-tended gardens and vineyards, but the fields surrounding the castle are fallow and wild pigs and cattle can be found in the surrounding woods. Here, the beast broods and hunts and prays that someday the curse will be lifted. The castle’s inhabitants were cursed years ago, its master twisted into the form of a beast (treat as a werewolf in hybrid form but without lycanthropy) and the souls of his servants trapped inside objects, unable to speak but still capable of carrying out their duties. In the southern reaches of the forest, not far from the banks of the Danu, lies the infamous Castle of the Beast. | Giant Frog: HD 1 AC 7 Atk 1 bite (1d3) Move 3 (or 150’ leap) Save 17 CL/XP 1/15 Special: Leap.ģ106. | Frog Fairy (100): HD 1 AC 3 Atk 2 darts (1d3) or 1 dagger (1d4) Move 9 Save 14 CL/XP 1/15 Special: +3 to hit with darts, magic resistance 20%, cast hold person, invisibility and pyrotechnics. illusions) CL/XP 8/800 Special: Spells known (4th), spell points 28, silver tongue, +3 to hit with darts, magic resistance 20%, frog fairy spells. | Queen Anabeth, Illusionist Lvl 8: HP 24 AC 3 Save 8 (6 vs. Besides its warriors, the village is protected by a dozen giant frogs. Although they are not welcoming of most strangers, those of lawful alignment will be allowed to rest and refresh themselves and give tribute to the queen. The frog fairies are ruled by Queen Anabeth. A village of 200 of frog fairies is situated around the pond. There is a tranquil pond here filled with lily pads and surrounded by tiny cottages woven from grass, leaves, twigs and reeds. Denizens of the maze include aquatic ogres and trolls, sharks, a team of squid-man adventurers and a veritable zoo of alien aquatic predators.ģ023. The maze is difficult to spot, and many a ship has been dashed against its walls, the inhabitants of the dungeon’s upper levels preying on the shipwrecked sailors.

As the waters of Nod receeded, this maze came closer to the surface, so close in fact that it now lurks just beneath the calm surface of the Tepid Sea. Sometime in the mists of antiquity, the alien tsalakians, for reasons known only to them, constructed a vast maze of corridors, tunnels and vaults plucked from the sea floor beneath the waves. Now – time for the final Western Venatia preview …Ģ846. My goal is to publish by the 14th, so consider the 12th a hard deadline.

I can’t promise to accommodate everything (nor can I expect to get anything), but contact me and I’ll see what I can work out. If anyone out there would like to advertise something in this issue (gratis), let me know. Now I just need to edit and illuminate, fix some maps (it’s always something with the dang maps) and get this puppy out there. NOD #6 is written – it will probably be around 100 pages.
